spcbrass wrote:johnz45 wrote:For example, you have a room where there is only 1 entrance. Then you plug that entrance with a zapper or antiair. Opponent wouldn't know which way to enter the room when planning strategy.
The oddity is that trolls tend to sniff out these traps and go for them right away after they have taken down any canons in the area. I have seen this tactic used before, and in both cases the trolls have helped me to find the obvious path without much work at all. Only once was I overwhelmed by this strategy, but it cost the keeper 4 bug zappers to do the job. I sniped my way in using a couple of warlocks and tried to unleash a troll rush, had I release trolls 1 at a time or staggered them one after another I would have beaten this trap by using one troll to draw the shock and the second to break the trap. Then 2 draw the second shock of trap #2 while the 3rd troll breaks it. 5 trolls, 4 traps, pretty simple to neutralize if you are patient (most keepers aren't!)
Yep, it works initially during planning as you have to guess which way to deploy your trolls if it's not obvious. It's also better to do this on the inner parts of the dungeon.