LeftCoaster wrote:... anyone see any way to improve this dungeon?
Well, yes, in a way. Seeing this view reminded me...
This game has great potential, largely due to the amazing graphics and the detailed rooms.
Unfortunately, we're not allowed to see some of the rooms because the icons floating above the rooms RUIN THE VIEW.
I'm not talking about the timers, they're a necessary intrusion. I'm talking about the control shortcuts that ADD NOTHING to the game because (it seems Mythic has forgotten) we can TAP THE ROOM to bring up a panel that allows us access to the controls for that room.
These shortcuts INTERFERE with my fingers when I try to Slide or Zoom the view, so they aren't just visual disruptions, they actively spoil the interface.
I want to see the realistic dungeon, not a control panel. I don't need bouncing green arrows to remind me of potential upgrades. I don't appreciate the Heart being obscured. Or the WorkShop or Immortals. And in my own dungeon, I especially don't want to see my dragon flying underneath a floating carpet with a roasting turkey on it. That is not, in any way, an addition to the visual effects. It's just plain annoying, and very poor interface design.
The bouncing shortcuts help access a rare activity with a single tap instead of two. Big deal. Whoever asked for this must have been a developer who is paid to play the game all day long and got tired of needing two taps to start an upgrade and having to remember which rooms were capable of being upgraded. Real players know their dungeon, and get to know it better, by opening the main panel for each room.
The ROOMS ARE BUTTONS and don't require a BUTTON bouncing over them.
One tap instead of two is a puny saving for such a terrible cost.
Mythic, please help LeftCoaster "improve his dungeon" by removing these unnecessary bouncing shortcuts.