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Re: Dealing with Tiny

PostPosted: Fri Jul 03, 2015 1:33 am
by ofblong
swampuslord wrote:Bolster your Unholy Temple and Workshop for defense. The Unholy Temple will counter the number of DTs cast and the Workshop will increase the damage of your traps.

I have seen my share of successful and unsuccessful Tiny-Bys against my dungeon, no bother really they don't take much resources or your immortal. Revenge and go for the extra trophies if you can.


A tiny lvl 35 has nothing left after taking out a bolstered workshop so I never attach a bolstered dungeon unless I have intentions of using lightning.

of course the one exception was this awesome tiny event where she was bolstered. Then I did attach bolstered workshops :D.

Re: Dealing with Tiny

PostPosted: Fri Jul 03, 2015 4:49 am
by Kaihawaii
ofblong wrote:...of course the one exception was this awesome tiny event where she was bolstered. Then I did attach bolstered workshops :D.

my level 35 tiny killed in this blitz alone dungeons up to 40-47%. a few minions and 2+ stars was done. lvl 35 can take down workshop + library + some lower level AA tanking. A rememberance of the old days, where only BZ and ghosts were an issue for her. BZ had smaller attack radius at that time.

Re: Dealing with Tiny

PostPosted: Fri Jul 10, 2015 8:45 am
by Wonderland
Well i have the same problem, tiny always comes from one of 2 mines in my dungeon. Well then he is easy to kill , when i put everything i have around it. Okay that works. He comes ... He dies... And then always the same... Disable all taps an reviving it.... Thats stupid. You shouldnt be able to revieve your immortal, or it should cost more and the defending player get some of the gems you spend for it. That would be okay for me

Re: Dealing with Tiny

PostPosted: Fri Jul 10, 2015 8:23 pm
by purgatoria
Wonderland wrote:Well i have the same problem, tiny always comes from one of 2 mines in my dungeon. Well then he is easy to kill , when i put everything i have around it. Okay that works. He comes ... He dies... And then always the same... Disable all taps an reviving it.... Thats stupid. You shouldnt be able to revieve your immortal, or it should cost more and the defending player get some of the gems you spend for it. That would be okay for me

Funny you should mention refill revive on one of absters posts...