HOME        ABOUT
FORUMS        FAQ

Wish List of ideas for 7.0 Patch

Want to make suggestions about potential changes/additions to the game? Make them here!

Wish List of ideas for 7.0 Patch

Postby HellSewercide » Tue Nov 17, 2015 6:40 am

New Features
- Level 12 walls
- Tournament star calculator to make dreads more competitive (Try higher the DCR the more stars you get)
- Level 50 guilds
- Leagues up to 8K Trophy
- The ability to rename guilds
- Banning players from the guild
- Better search for guilds
- Make it more expensive to start a guild, maybe 100 dread stones or 500 gems
- Notifications when someone is at the guild door, same as how you do it when someone has typed a message
- Stop the leader leaving the guild by accident. They Must pass leadership before they can leave the guild
- Open Locked or Closed guilds if the leader is inactive for 30 days
- Improve Dragons and ghosts so we can use them
- Give us more leader boards so we can compete against each other (best win streak would be nice)
- Give us more guild keeper statistics that don’t disappear when you leave a guild
- Redesign your dungeon quickly, a button that digs out all available squares
- Introduce some new guild banners

Bug fixes
- Black bits in immortal training and scrolling in achievements
- Fix the 30 min Kick outs from the game
- Fix the immortal selection where you select an immortal and the game restarts
- Clean the leader board of the cheaters
- Fix the plunder leader board
- Trolls attacking air
- Training timer fixed

Bugs from 6.0
- Ability to disable room badges in attack mode
- Disable trap glow area too big, return to how it was previously
- Removal of the hex values from players names now shows an indentation when attacking them. Remove the indentation
- Keepers who have now completed the campaign should have their names shown in Gold in the guild too
Last edited by HellSewercide on Wed Nov 25, 2015 10:29 am, edited 2 times in total.
Dungeon: Hell | Position: Leader | Guild: Sewercide | Horny Chosen Rings: 26 (Sewercide x4, Italy x7, Russia x5, Skar Tactics x2, Romania x2, Slovakia x2, Mexico, Dutch, France, France actif)
HellSewercide
Upgraded Minion
Upgraded Minion
 
Posts: 203
Joined: Wed Jan 28, 2015 10:00 am

Re: Wish List of ideas for 7.0 Patch

Postby Kaihawaii » Tue Nov 17, 2015 7:16 am

Dungeon & Gamecenter ID: As Tiny goes by
Campaign walktrough: Battle of the Elements
User avatar
Kaihawaii
Master Keeper
Master Keeper
 
Posts: 2640
Joined: Mon Feb 10, 2014 2:10 pm

Re: Wish List of ideas for 7.0 Patch

Postby Westeros » Tue Nov 17, 2015 12:31 pm

HellSewercide wrote:New Features
- Level 12 walls
- Tournament star calculator to make dreads more competitive (Try higher the DCR the more stars you get)
- Level 50 guilds
- Leagues up to 8K Trophy
- The ability to rename guilds
- Banning players from the guild
- Better search for guilds
- Make it more expensive to start a guild, maybe 100 dread stones or 500 gems
- Notifications when someone is at the guild door, same as how you do it when someone has typed a message
- Stop the leader leaving the guild by accident. They Must pass leadership before they can leave the guild
- Open Locked or Closed guilds if the leader is inactive for 30 days
- Improve Dragons and ghosts so we can use them
- Give us more leader boards so we can compete against each other (best win streak would be nice)
- Give us more guild keeper statistics that don’t disappear when you leave a guild
- Redesign your dungeon quickly, a button that digs out all available squares
- Introduce some new guild banners

Bug fixes
- Black bits in immortal training and scrolling in achievements
- Fix the 30 min Kick outs from the game
- Fix the immortal selection where you select an immortal and the game restarts
- Clean the leader board of the cheaters
- Fix the plunder leader board



+1!

Most of this really needed to be in 6.0...
Dungeons: Westeros - For the night is dark and full of terrors
Essos - Even a small dungeon can cast a very large shadow
Guilds: Chaos Theory - Practicing chaos c. 2014
Chaos Nursery - Fostering chaos for the future
User avatar
Westeros
Keeper
Keeper
 
Posts: 287
Joined: Sat May 17, 2014 7:39 am

Re: Wish List of ideas for 7.0 Patch

Postby Keithustus » Tue Nov 17, 2015 2:30 pm

Fix:

Trolls clubbing air
Needing to test dungeon or view a replay for training and guild timers to be correct
User avatar
Keithustus
Master Keeper
Master Keeper
 
Posts: 1360
Joined: Sat Feb 01, 2014 4:02 pm

Re: Wish List of ideas for 7.0 Patch

Postby munkyvillan » Tue Nov 17, 2015 2:36 pm

Patch 7.0, you guys are funny.
munkyvillan
Minion
Minion
 
Posts: 58
Joined: Sat Jul 26, 2014 11:20 am

Re: Wish List of ideas for 7.0 Patch

Postby Black Crag » Wed Nov 18, 2015 4:54 am

I don't want to be looking at a 7.0 update a year or more from now. I would prefer small updates more regularly, fixing little things and making small adjustments and additions a little at a time. It's generally also a lot easier to track down bugs if you didn't just introduce 100 new things in the code in one go.
Leader of the Crooked Moon guild (level 40, 6 bracket victories). Find us in game and join, or read our recruitment topic here.
User avatar
Black Crag
Keeper
Keeper
 
Posts: 430
Joined: Thu May 08, 2014 12:16 pm
Location: Gothenburg

Re: Wish List of ideas for 7.0 Patch

Postby Keithustus » Wed Nov 18, 2015 12:46 pm

Black Crag wrote:...small updates more regularly...didn't just introduce 100 new things in the code in one go.

+1

6.1, 6.2, 6.3....6.58, 6.59....then finally 7.0.
User avatar
Keithustus
Master Keeper
Master Keeper
 
Posts: 1360
Joined: Sat Feb 01, 2014 4:02 pm

Re: Wish List of ideas for 7.0 Patch

Postby HellSewercide » Wed Nov 25, 2015 5:54 am

Keithustus wrote:
Black Crag wrote:...small updates more regularly...didn't just introduce 100 new things in the code in one go.

+1

6.1, 6.2, 6.3....6.58, 6.59....then finally 7.0.


+1
Dungeon: Hell | Position: Leader | Guild: Sewercide | Horny Chosen Rings: 26 (Sewercide x4, Italy x7, Russia x5, Skar Tactics x2, Romania x2, Slovakia x2, Mexico, Dutch, France, France actif)
HellSewercide
Upgraded Minion
Upgraded Minion
 
Posts: 203
Joined: Wed Jan 28, 2015 10:00 am

Re: Wish List of ideas for 7.0 Patch

Postby Kaihawaii » Wed Nov 25, 2015 11:51 am

Keithustus wrote:
Black Crag wrote:...small updates more regularly...didn't just introduce 100 new things in the code in one go.

+1

6.1, 6.2, 6.3....6.58, 6.59....then finally 7.0.

6.0 was - from my understanding - beside the new features more an technical compliance release. Future releases would fit into incremential rollouts.
Dungeon & Gamecenter ID: As Tiny goes by
Campaign walktrough: Battle of the Elements
User avatar
Kaihawaii
Master Keeper
Master Keeper
 
Posts: 2640
Joined: Mon Feb 10, 2014 2:10 pm

Re: Wish List of ideas for 7.0 Patch

Postby eric » Sun Nov 29, 2015 5:37 am

I'd like a way to get rid of stone since without it, it is almost impossible for me to complete the "withdraw x stone from your mines" quest. Perhaps a gold+stone -> gem converter; say if you have 10m stone and gold, you can convert half of it (5m each) to gems and get 1-3 gems for them.
eric
Upgraded Minion
Upgraded Minion
 
Posts: 136
Joined: Thu Apr 16, 2015 9:28 pm

Next

Return to Suggestion Box

Who is online

Users browsing this forum: No registered users and 4 guests

Legal Notices    |    Product EULAs & Other Disclaimers    |    Terms of Service     |    Privacy Policy - Your Privacy Rights    |    Corporate Info    |    Online Safety Guidelines

© 2013 Electronic Arts Inc. Trademarks belong to their respective owners. All rights reserved.