markuscookius wrote:... didn't have the option to cheat (which is basically what refill/revive is).
No this is not cheating - not even close. It is a legal game mechanic. Save cheat language for real cheating!
As konger softly eludes that top players use this. Top trophy players either raid me using dt/X-ray vision boost/tiny *OR* they use R&R in a ground based attack. "Younger" players use it only ~40% against my dungeon. I never win a tiny-by D, but with fortification boost I win 2/3rds of the R&R raids. Without fort that drops to 10%. So, it really depends on if I want to collect trophy or not whether I use fort.
I think one key strategy for D is to make your dungeon look like they can easily beat it and by the time they need and use R&R they don't have enough troops left to make a difference. Almost all my losses are because raider goes all in with ~700 mana early to wipe out everything traps, D minions, bw everywhere and then attacks with full complement of minions and immortal and a few hundred of mana still for anything they may have missed. This is usually high trophy raiders and is apparently their play style.
(good ground based raiders have beat my dungeon with 250 mana and 2 star with as little as 350 mana, but it seems that my dungeon gets hit mostly by not so good raiders
Impossible to really make a truly difficult dungeon if a raider is good and willing to spend the mana/gems needed to win!)
I have almost never used this mechanic, but that is just my personal play style.
I would rather see no penalty for defender if this mechanic is used rather than altering the cost of the mechanic. For those that want to use this regularly in their play style I do not think they need to be punished.