trap spell and trap level should match

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trap spell and trap level should match

Postby kristinam » Tue Jan 17, 2017 1:44 pm

There was a time in DK when you had to tip on a trap several times to disable it, like you do when tipping on minions using the Cluck Off spell.
It depended on wich level the trap was - higher level --> more tips.

If you want do disable a level 10 Anti Air now it cost the same mana to disable it than a level 1 trap.
It would make more sense that you need more spell-power or more mana to disable a higher level trap.

So why can't it be like the Cluck Off spell? Sometimes you need only on spell to knock out an imortal, somteimes 2 or 3. That should be the same with traps.

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Re: trap spell and trap level should match

Postby unrafa » Tue Jan 17, 2017 2:50 pm


But i dont wanna see the old spell behaviour, with which with one spell they disabled all traps of the dungeon tap spamming
This update is tremendously useless and unfair with 2 mines legacy dungeons. Sad!
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Re: trap spell and trap level should match

Postby Malarith » Tue Jan 17, 2017 4:04 pm

So one of the arguments against this has always been the amount of time spent tipping (sic). It takes forever to CO a lvl 35 Tiny with about 0.5 seconds between taps as it won't register if you tap much faster, imagine now having to tap lots of traps lots of times before they are disabled? You see where is going, especially as the new update is likely to increase trap lvls?
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