HOME        ABOUT
FORUMS        FAQ

Better level balancing

Want to make suggestions about potential changes/additions to the game? Make them here!

Better level balancing

Postby Gunbladelad » Wed Apr 05, 2017 10:58 am

Simply put, some of the level balancing for raids could be a LOT better. There's been plenty of times my own dungeon's been getting raided by players with maxed out rooms and level 30+ creatures (including immortals).

Given that my highest level creatures are only level 7 & I've not even unlocked the torture chamber yet surely that's a massively mismatched fight and any revenge assault from me would be lucky to get past their first room.

There's got to be a way to set things up so that people won't be up against unwinnable odds due to scenarios like this.
Gunbladelad
Newbie
Newbie
 
Posts: 12
Joined: Tue Feb 28, 2017 3:02 am

Re: Better level balancing

Postby Kongar » Wed Apr 05, 2017 4:47 pm

A better description is needed. What is your DCR (top left number) and trophy level versus your attackers?
User avatar
Kongar
Upgraded Minion
Upgraded Minion
 
Posts: 146
Joined: Tue Apr 01, 2014 1:00 pm

Re: Better level balancing

Postby purgatoria » Wed Apr 05, 2017 5:59 pm

Welcome to sandbagging. Some of the more developed players drop trophies intentionally to manipulate the match making for quick and easy wins. Is it unfair to the new guys? Yes. What can you do to limit your encounters with these cowardly keepers? Their goal is quick easy low cost wins to collect stars for the tournaments, so bolster your dark temple so they have a higher cost in mana when raiding. Avoid single tile walls, and upgrade your reinforced walls. Spread your rooms out so they are less likely to be able to hit them all in the time frame without sending out alot of minions.
What can you do to revenge? I like to refer to it as loot bagging, (i've been promoting the term for a few years but yes I still have hope that it will catch on) drop a few biles or skellies on their warehouse and treasury, take what you can get. Yes you will lose, but at the same time you win. You build up xp on your bombwall and whatever other spells you feel like practice. You get whatever loot you can grab for the cost of next to nothing. You'll only lose one or two trophies which are easily made up. Cluck off their immortal if you can, theyll have to wait for revive or pay gems to retrieve. And most importantly, they will gain trophies they don't want.
User avatar
purgatoria
Master Keeper
Master Keeper
 
Posts: 788
Joined: Tue Apr 08, 2014 12:11 am


Return to Suggestion Box

Who is online

Users browsing this forum: No registered users and 2 guests

Legal Notices    |    Product EULAs & Other Disclaimers    |    Terms of Service     |    Privacy Policy - Your Privacy Rights    |    Corporate Info    |    Online Safety Guidelines

© 2013 Electronic Arts Inc. Trademarks belong to their respective owners. All rights reserved.