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Embrace Hopping and Reinforce Guilds

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Embrace Hopping and Reinforce Guilds

Postby Kongar » Thu May 25, 2017 12:20 pm

Forget locking guilds and penalizing hoppers.

Reward guilds with active contributing members with a multiplier. Use number of active (star earning) members above xxxx trophies, total guild active member combat points, guild level, number active players above xxx DCR.

"xxx" is because... not exactly sure what is fair.

Will also motive players to join/create guilds with more players.

What other factors would be good to include in a guild multipler?
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Re: Embrace Hopping and Reinforce Guilds

Postby Kaihawaii » Thu May 25, 2017 4:02 pm

-1, none. Just another hopping madness would be the results, leaving all casuals forever out of anything.
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Re: Embrace Hopping and Reinforce Guilds

Postby Gonjinn » Thu May 25, 2017 8:36 pm

-1000. Say No to Guild Hopping.
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Curator of Singapore Guild Blog

If you are an active Raider who is neither a hopper nor going after The Ring,
looking for a good Guild to grow together, look no further.
Together, we can achieve great success.
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Re: Embrace Hopping and Reinforce Guilds

Postby markuscookius » Sat Jun 10, 2017 8:51 am

-1
Dungeon 1:- Vileville
Guild:- Crooked Moon

Dungeon 2:- Vileville v2.0
Guild:- Crooked Moon

Raid, be raided and most of all have fun :-D
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Re: Embrace Hopping and Reinforce Guilds

Postby purgatoria » Sat Jun 10, 2017 12:51 pm

Hopping is great outside of tournament times. During tourney hopping should be blocked.
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Re: Embrace Hopping and Reinforce Guilds

Postby Kongar » Sat Jun 10, 2017 4:57 pm

Embrace what you can't change. Locking guilds requires adding database fields and timers on every account. I don't think EA is going to invest the effort.

Adding a guild multiplier seems much simpler, only needed for those guilds participating in the tournaments. Will threaten small hopper groups and discourage the behavior. Sure... big guilds will benifit, but they don't suffer from the hopper issue. It's all in how the multiplier is structured and implemented.

Reward guilds that have good active members versus zombie guilds with one major player.

All about the scope of the project. If it's too big, won't happen.

Don't implement in HC.
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