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Prevent guild use in PvP raids

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Re: Prevent guild use in PvP raids

Postby JPN Keepers » Mon Oct 02, 2017 4:40 pm

Treewhippet,
you have a good spirit. Win by strategy is how I play this game too!
Now guild banner makes you nuts. I know ghosts and vamps are tough and extra 20 minion points is a big handicap for starters.
I also know why everybody does not really listen to you. You will fined more unfairness as you play more.

For example, most of advance players can use 750 mana. With mana refill, they can use upto 1,500 mana.
Some spend gems on scout that tells the location of all invisible traps in advance.
They can disable traps and rooms in advance that you built with many imp hours, tons of gems and deep strategies.
On the top of such advantages, they also have an immortal revive for backup.
Strategy is meaningless. Money can buy the victory.

I hope EA looks at your post and think more about win by strategy that would attract more players.
JPN Keepers
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Re: Prevent guild use in PvP raids

Postby Treewhippet » Tue Oct 03, 2017 2:25 am

JPN Keepers - thanks for the understanding. It's a great game and this issue won't stop me playing. In some ways it gives me more enjoyment when I have my revenge by destroying dungeons of much higher level without having to use extra minions or waste gems on boosts. But it does make progress very slow when these brainless attackers manage to plunder so much of my resources just by getting help from their guild in what is supposed to be one player against another player in the PvP battles.
Treewhippet
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