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Balance of the game : high level trolls are too resistant

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Balance of the game : high level trolls are too resistant

Postby Xenjahr » Wed Aug 22, 2018 10:36 am

Hi everyone,

More and more players managed to make their trolls progress toward the last levels. Mine are lvl 28 for instance.
And my opinion is that the devs have been too far in their progression.
Please observe big hitters' composition. Now there are 70-80% of trolls in an average compo. No more mistress. They are so powerful that they don't need to be boosted anymore.

What is totally illogical is their ability to resist high level fire traps. In the past when dungeons were maxed out at level 10-15 it was unthinkable to use troll to go through a max door with a max fire trap in front of it. Now you can use only 2 trolls successively to pass it.

I think fire should remain their weak point. You should maybe readjust their weekness to fire or strenghen fire traps power. And the doors should get new levels !

Thanks for reading

Xen
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Re: Balance of the game : high level trolls are too resistan

Postby Kaapie » Thu Aug 23, 2018 1:28 am

+1 Xen.To add on I think the real problem is that the traps in general at higher levels don't get a high enough boost to damage or health. Trolls after level 20 get major boosts compared to traps at similar levels. I think a max fire trap should take 3 burns to kill a max Troll. I think that's fair.

Trap health and damage at higher levels need to be boosted more in line with minion training level progression
Last edited by Kaapie on Thu Aug 23, 2018 9:13 am, edited 1 time in total.
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Re: Balance of the game : high level trolls are too resistan

Postby DK2Hell » Thu Aug 23, 2018 8:52 am

+1 :mrgreen:
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Re: Balance of the game : high level trolls are too resistan

Postby pitofdespair » Fri Aug 24, 2018 3:32 am

Out of curiosity, do any of you have fire traps all at max? (Mine are just halfway on average.)

The high summon time on mistresses, relative to their usefulness, makes them unappealing. You can have 60 to 240 trolls in the time of one mistress.
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Re: Balance of the game : high level trolls are too resistan

Postby Xenjahr » Thu Dec 06, 2018 4:15 am

pitofdespair wrote:Out of curiosity, do any of you have fire traps all at max? (Mine are just halfway on average.)

The high summon time on mistresses, relative to their usefulness, makes them unappealing. You can have 60 to 240 trolls in the time of one mistress.


OK I just recieved lvl 30 fire traps. With them you need at least 2 shots to kill a lvl 30 troll. 3 if you put an imp on a hatchery. Then you only need 3 trolls to pass a door protected by a lvl max fire trap, a lvl max door and a high level ice trap. No need to unactivate traps.

I think this isn't well balanced.

Thanks for reading !
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Re: Balance of the game : high level trolls are too resistan

Postby Azkaban Rus » Thu Dec 06, 2018 10:18 am

Strongly disagree with Xen! We have already an immortal,that had been cutted by 3 times and now is nothing,maybe Xen is happy about it,but i'm not. What is the next step - to make trolls like bones? And with whom are we gonna be able to defeat 400+ dcr??? Please,stop ruin game. If somebody has got dungeon,that can be easy taken, he should change his dungeon, but not the game.
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Re: Balance of the game : high level trolls are too resistan

Postby Waltz » Thu Dec 06, 2018 10:33 am

Main thing in this game is ATTACK. Defence is just a bonus. Exactly attacks make all gameplay! We shouldn’t think about defence so much. Plz, stop cutting immortals, minions and etc. Mummy at this moment almost like a dig and Dugger. I want to start leveling Magmaw, but I’m afraid he will be cuter after moment when few players reached 40 lvl.
P.S. if you want to have high place at the cups leaderboard, just do more battles in tournament, and don’t wait cups from your defence!
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Re: Balance of the game : high level trolls are too resistan

Postby Xenjahr » Thu Dec 06, 2018 12:40 pm

Azkaban Rus wrote:Strongly disagree with Xen! We have already an immortal,that had been cutted by 3 times and now is nothing,maybe Xen is happy about it,but i'm not. What is the next step - to make trolls like bones? And with whom are we gonna be able to defeat 400+ dcr??? Please,stop ruin game. If somebody has got dungeon,that can be easy taken, he should change his dungeon, but not the game.


In fact I'm not asking to make trolls like bones. But now they have no weakness. Maybe then giving more dps to fire traps.

When the the maximum lvl was lvl 10 fire traps used to one shot a troll.
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Re: Balance of the game : high level trolls are too resistan

Postby JPN Keepers » Thu Dec 06, 2018 1:47 pm

+1 to Xenjahr.
Troll is too strong. Fire trap and door are too weak.
I agree that attach is the main thing in DK but we want a balance.
Sir C was nerfed but we still have 1000mana, Lv40 immortals, high level minions and high level magic spells.
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Re: Balance of the game : high level trolls are too resistan

Postby Troudouillet » Thu Dec 06, 2018 4:23 pm

Agree with Xenjahr, now no need to think about fire trap like in the past. Just put trolls and let's go. A fire trap ? I don't care. Trolls will go on !
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