Hi Keepers and EA staff,
Here are my thoughts about the immortals
First of all I think it's very important to find an equilibrium beetween immos. Before the mummy every player had his favorite immo and there was a great variety of styles. That was good. The nerfing of the mummy is welcome. I think the devs did good about it.
Today some immos have become useless against veteran dungeons. Some minions are now better than immos (for example a bile demon against a ressource room is more efficient thant swampus). They need to be improved. But the risk is high to make the interest of the game decrease. An average raid must be complex and should need reflexion. So the improvements must be wise and well tested.
- to me the Mummy is OK like that. Mine is only level 6 and it already has become my second immortal. She's powerful and it,s range is a great asset.
- Magmaw : I don't play him so far. No relevant idea.
- Horny : My main immo. He's a great immortal. And it's available for newcomers. But against Dungeon hearts lvl 25+ he's becoming to fragile and his DPS has become too low. Maybe 5 new levels would help him remaining on top !
- Tiny : Well... I never liked her. Making her more powerful may kill the game again. So I won't be her lawyer today. Of course she's now useless against high level dcr but making her become powerful again will make everybody come back to the X4 Tiny rush. Boooooring...
- Deeg and Dugger : a good second immortal. He saves bombs. Making him more resistant would be a good idea to make a first immortal of him.
- Swampus : He's the one who most needs improvement. His DPS is too low. Empower his attack ! He should be able to take a dungeon heart level 30 down in one minute. And his ability to plunder must be as good as the bile demon's at high level.
- Glarggl : interesting immo. Many qualities. Maybe he should be given an area damage and be improved in dps and resistance
- Mortimer : He remains good even without new levels. Very powerful immo. And his weakness against traps and dungeon heart makes a good equilibrium. I'm not sure giving him more dps would be a good idea because he is already a beast. An area damage would make him too strong. Mabe you can give him more skills against defence minions by giving him a faster one shot attack.
About immortal AI :
- I don't know if it's possible but immortal AI should be strongly improved. Immortals do not defend themselves against Tiny attacking them. Defence immos are too passive.
- Please correct the Deeg and Dugger bug that makes the lightning spell destroy the defence D&D advantage.
New immortal ideas :
- Maybe you should think about a healer immortal (like a crasy fairy or a dark priest). It would be difficult to balance but this should make and interesting way to play
- A metamorph immo that randomly becomes a different immortal every 20 second
Thanks for reading !
Xenjahr