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Tournament Revamp

Official patch and hotfix notes published for Dungeon Keeper

Tournament Revamp

Postby DKDev_Chris » Mon Sep 23, 2019 2:37 pm

Greetings Keepers,

It's been quite a long time since the Tournament system has seen any love from our Imps. As such, we are happy to announce a few changes coming to our weekend brawls!

More specifically, the amount of bonus Stars earned at most thresholds is being modified. Below is a breakdown of each change.


Dungeon Heart Bonuses:
For both the Attacker and the Opponent, 1 bonus Star will be awarded per Dungeon Heart Level up to the max of 35. (Note - Levels 1-5 still yield 0 bonus Stars)
For example, if an Attacker with DH 28 attacks a Opponent with DH 22 and wins, they would receive 28 + 22 bonus Stars for a total of 50.


League of Evil Bonuses (Attacker):
For the Attacker, starting at Bronze II, 25 bonus Stars will be awarded per LoE Level up to the max of 350.
For example, if an Attacker with LoE Silver III attacks an Opponent and wins, they would receive 125 bonus Stars.


League of Evil Bonuses (Opponent):
For the Opponent, starting at Bronze II, 50 bonus Stars will be awarded to the Attacker per LoE Level up to the max of 700.
For example, if an Attacker attacks an Opponent with Silver III and wins, they would receive 250 bonus Stars.


DCR Bonuses (Attacker):
For the Attacker, starting at DCR 1, 2 bonus Stars will be awarded per every 10 Levels up to the max of 134.
For example, if an Attacker with DCR 223 attacks an Opponent and wins, they would receive 46 bonus Stars.


DCR Bonuses (Opponent):
For the Opponent, starting at DCR 1, 50 bonus Stars will be awarded to the Attacker per every 10 Levels up to the max of 3350.
For example, if an Attacker with DCR 223 attacks an Opponent and wins, they would receive 1150 bonus Stars.


Compared to the previous bonus Star formulas, players will see more bonus Stars related to League of Evil tiers but less bonus Stars related to Dungeon Heart and DCR Levels.

In addition to these changes, there are a few more adjustments in the works. We're still in the early stages though, so I will make more announcements as we get closer.

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