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HOTFIX Notes - Nov 6, 2018

PostPosted: Mon Nov 05, 2018 2:35 pm
by DKDev_Chris
New Hotfix!

Greetings Keepers,

We've recently fixed a number of bugs, as well as make a few balance adjustments. Here is a full list of recent changes.


Balance Changes

Sir Cophagus:
  • Increased Damage dealt to all Defensive Rooms by 15% (Up from -50% to -35%)
  • Decreased Damage dealt to the Dungeon Heart by 35%.
  • Decreased Weakness Damage by 2x. (Now starts at 9x instead of 11x and ends at 5x instead of 7x)
  • Increased Damage received by all Defensive Rooms and Traps by 2x. (Except for the Spike Trap)

Bug Fixes

Event Raids:
  • Fixed an issue that was causing Event Raids to temporarily stop triggering.

Immortals:
  • Fixed an issue that was causing Level 40 Magmaw to incorrectly Boost the Effectiveness of nearby enemies.
  • Fixed an issue that was causing Level 36+ Mortimer to incorrectly not instantly destroy Doors.
  • Fixed an issue that was causing Swampus to incorrectly take full damage from the Volcano Trap at all Levels.