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Game Update #5.0 (version 1.5.79) - Mar 23, 2015 [EN]

Official patch and hotfix notes published for Dungeon Keeper

Game Update #5.0 (version 1.5.79) - Mar 23, 2015 [EN]

Postby DKDev_Chris » Thu Mar 12, 2015 9:57 am

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Game Update 5.0
(Be sure to get the new client when it becomes available in your platform's store! For the first 24 hours or so after this update goes live, it will likely be necessary to manually update your game client)

New Features:
Partial Harvesting- Players will no longer forfeit Mana that they are unable to store when harvesting. Instead, any excess Mana will be stored within the Library for later use. Gold Mines and Quarries will also utilize this new behavior.

Idle Guild Leader Transference- After hearing a lot of feedback on the difficulties associated with having an absent Guild Leader, we've enabled an automated transfer of leadership to more active members. Any Guild Leader who is inactive for more than 30 consecutive days will be demoted to a Lieutenant. At the same time, the Lieutenant who has most recently logged in within that 30 day window will be promoted to Guild Leader. In the event that no Lieutenants fit that criteria, a Member will be promoted to Guild Leader.

Tournament Victory Stars Displayed on the Victory Screen & New Formula- Bonus Victory Stars have long been awarded to players during a Tournament for dungeon heart level, league of evil level, and performance multipliers. This bonus Star information will now display on the Victory screen. In addition, new Victory Stars will also be awarded depending on the level of their opponents Dungeon Heart and League of Evil levels.

Here is a breakdown of each bonus:
Your Dungeon Heart Level Bonus
• 01: No Bonus
• 02: No Bonus
• 03: No Bonus
• 04: No Bonus
• 05: +1 Victory Star
• 06: +2 Victory Stars
• 07: +3 Victory Stars
• 08: +5 Victory Stars
• 09: +7 Victory Stars
• 10: +10 Victory Stars
Your League of Evil Rank Bonus
• Qualifier through Silver III: No Bonus
• Gold I: +1 Victory Star
• Gold II: +2 Victory Stars
• Gold III: +3 Victory Stars
• Obsidian I: +4 Victory Stars
• Obsidian II: +6 Victory Stars
• Obsidian III: +8 Victory Stars
• Dread: +10 Victory Stars
Opponents Dungeon Heart Level Bonus
• 01: No Bonus
• 02: No Bonus
• 03: No Bonus
• 04: No Bonus
• 05: +5 Victory Star
• 06: +8 Victory Stars
• 07: +12 Victory Stars
• 08: +17 Victory Stars
• 09: +23 Victory Stars
• 10: +30 Victory Stars
Opponents League of Evil Rank Bonus
• Qualifier through Silver III: No Bonus
• Gold I: +3 Victory Star
• Gold II: +5 Victory Stars
• Gold III: +8 Victory Stars
• Obsidian I: +12 Victory Stars
• Obsidian II: +17 Victory Stars
• Obsidian III: +23 Victory Stars
• Dread: +30 Victory Stars
Victory Star Performance Multiplier
(Applied as a multiplier to any bonus stars gained above)
• 1-Star: 100%
• 2-Star: 150%
• 3-Star: 200%

Example formula:
Let's look at a Dungeon Heart level 8 dungeon facing off against a level 7 Dungeon Heart, where the Keeper achieving victory is at Obsidian I rank and the opponent is Obsidian rank II in the League Evil:
• Dungeon Heart Level 8 would result in +5 Victory Stars bonus
• Opponents Dungeon Heart Level 7 would result in +12 Victory Stars bonus
• League of Evil Rank of Obsidian I would result in +4 Victory Stars Bonus
• Opponents League of Evil Rank of Obsidian II would result in +17 Victory Stars Bonus
• If they achieved a 1-Star Victory: 1 + ((5 + 12 + 4 + 17) * 100%) = 39 total Victory Stars
• If they achieved a 2-Star Victory: 2 + ((5 + 12 + 4 + 17) * 150%) = 59 total Victory Stars
• If they achieved a 3-Star Victory: 3 + ((5 + 12 + 4 + 17) * 200%) = 79 total Victory Stars

Pre-Raid Boosts - Longing for an active Boost to use on the perfect target? Wish granted! One hour Scouting and/or First Strike Boosts are now available for purchase during the pre-Raid countdown.

New Player Levels- The player level cap has been extended from 29 to 100!

New Guild Levels- The level cap of Guilds has been extended from 30 to 40. 100 new Guild Achievements will need to be earned in order to reach the new maximum level. Every Guild level past 30 also increases Guild Minion population capacity by 100!

New Guild Perk Levels- All Guild Perks can now be increased to level 4, providing a bonus of +20% for the associated Perk!

New Spell Levels- Cluck Off, Dragon Breath, Disable Trap and Thunderbolt are now able to reach level 6, while Bomb Wall is now able to reach level 11! In addition, new achievements for each are now available and worth 50 Gems!

New Trap Levels - Spike Trap, Cannon Trap, Freeze Trap, Fireburst Trap, Poison Trap, Bug Zapper, and Anti-Air Trap are now available up to level 10, and Boulder Trap, Chicken Bomb, and U.R.Mine are now available up to level 3!

Reinforced Wall level 11 - Reinforced Wall level 11 is now available!

Bug Fixes:
  • Fixed an issue that would occasionally result in the player "losing" his Raid even though he destroyed the Dungeon Heart or inflicted over 50% damage.
  • Fixed an issue where Immortals could be incorrectly added to Resupply cost when not knocked out.
  • Resupply cost of the players army will now correctly take into account bonuses from Bolstering and Guild Perks.
  • Bolstering the Temple no longer incorrectly increases your Mana cost while performing Defense Raids. (Note - It does still increase Mana during "Test Your Dungeon".)
  • The number of Spell casts on the replay window will now display correctly for max-level Spells.
  • Fixed an issue where the level of a captured Immortal was not being correctly displayed.
  • Fixed an issue that was causing Tournament rewards not to display correctly on the Tournament window during the Tournament phase.
  • Players who are logged in when their Immortal is revived will now see the correct name of the Immortal.
  • Swampus's knockout VFX will no longer loop on top of itself.
  • Rooms that were being bolstered were incorrectly increasing HP beyond where they should have. This issue has been corrected.
  • Horny will no longer tell the player that his "Dungeon his under attack" when it is not applicable.
  • Fixed an issue that would cause the "What's New" window to clip with the "We've Been Attacked" window.
  • Gold Mines and Stone Quarries no longer incorrectly state that they increase Trap capacity.

Misc:
  • It was possible to capture an Immortal with Gems in the event that the player had insufficient gold to cover the capture cost. We've removed this feature due to player feedback. It was too easy to accidentally spend Gems here, leading to a bad user experience.
  • The Free Imp Offer is now permanently available for the player's first gem purchase.
  • Player resources are now hidden during defense Raids.
  • Targets with the Fortification Boost active will display the Fortification icon next to their Dungeon name.

Known Issues:
  • Ranking up in the League of Evil results in a clipping issue on the Victory screen. We are aware of the issue but simply ran out of time before we could resolve it.
DKDev_Chris
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