big_davey_b wrote:Fewer imp tidys this week. Although I was busy this weekend so I couldn’t raid anything like as much. And no getting kicked out, then not being able to get back in due to being raided. So whatever you have implemented there. Thankyou.
Also. I cannot endorse what the previous commenter said. Against DCR 250+ dungeons, the original immortals are now very underpowered. Horney, with a decent rampage running, can just about hold his own. But he is very fragile until you get him going. Deeg is way too fragile, even at level 35. And Swampus just doesn’t do enough damage to anything other than storages, to be anything like effective. All the new workshop levels means that Tiny now has to face way more, and more powerful air defences, without any additional help. And Mortimer. I think he needs some splash damage to make him more equal. Glargyl could do with a stronger attack. But his ink ball seems to be set just fine.
Thanks for the feedback. The team is currently examining Immortal performance, so I'll be sure to pass this along.
Also, if anyone else has any feedback they'd like to share, IE --- which Immortals needs more Health, Power, or changes to their Special Abilities, please feel free to post them here.