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appGoons Dungeon Builder

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appGoons Dungeon Builder

Postby demGoons » Wed Mar 12, 2014 1:59 pm

I've put together a dungeon builder/planner website to help the community plan out defensive strategies. It is a work in progress but I think it is ready for people to use. At this point it will allow you to drag and drop buildings around, paint the ground with different tile types, save and share builds. You're going to need a recent browser to use it and it doesn't support mobile devices yet.

http://appgoons.tk/dungeonkeeper/

You can save builds on the server. When you save it will make a small link you can use to share your build.

Scroll down past the builder area and the legend for usage informatio. I'm currently planning to make this into a community site that allows reviewing and commenting on builds. Let me know if you have any issues or ideas.

Thanks to everyone who provided me information over the last few days so I could make it correct for the endgame.

Keep an eye on my Dungeon Keeper Tools page. New tools appear once in a while. Right now there is also a maximum storage capacity calculator and a tiny combat simulator.
Last edited by demGoons on Sun May 04, 2014 8:07 pm, edited 3 times in total.
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Re: appGoons Dungeon Builder

Postby Devon_Bunny » Wed Mar 12, 2014 2:01 pm

This is incredibly useful. Thank you very much.

(this post should be sticky)
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Re: appGoons Dungeon Builder

Postby Gene_Mythic » Wed Mar 12, 2014 2:47 pm

Devon_Bunny wrote:(this post should be sticky)


Stickified!

:?

Ew.
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Re: appGoons Dungeon Builder

Postby Cyberkristiyan » Wed Mar 12, 2014 3:00 pm

That's a handy tool. Very well done! Good work!

An idea would be to add a toggle to turn of/off the defensive rooms' attack range radius to view.
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Re: appGoons Dungeon Builder

Postby Devon_Bunny » Wed Mar 12, 2014 3:07 pm

Gene_Mythic wrote:
Devon_Bunny wrote:(this post should be sticky)


Stickified!

:?

Ew.


Good job!

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Re: appGoons Dungeon Builder

Postby Partha » Wed Mar 12, 2014 4:31 pm

Awesome! Thank You!

Would it be possible to have toggles to show the attack range of rooms/traps?
Also, it would be better if the rooms/traps were on the side of the dungeon instead of below it.

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Re: appGoons Dungeon Builder

Postby Master of Shadow » Wed Mar 12, 2014 5:39 pm

Partha wrote:Awesome! Thank You!

Would it be possible to have toggles to show the attack range of rooms/traps?


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Re: appGoons Dungeon Builder

Postby demGoons » Wed Mar 12, 2014 8:07 pm

range display is live
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Re: appGoons Dungeon Builder

Postby Devon_Bunny » Wed Mar 12, 2014 8:16 pm

demGoons wrote:range display is live


You sir are a respectable programmer.

Very good job.
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Re: appGoons Dungeon Builder

Postby Master of Shadow » Wed Mar 12, 2014 11:24 pm

Now that I'm home and able to check this out, I figured I'd throw 2 cents in the jar..

Functionality-
1. If possible make the tile toggle a "painter" instead, so that it lays whatever tile is selected, and include a "path" tile.
2. Again, if possible, color coded shading for ground, air, and ground/air defense ranges, or the ability to toggle each type would be helpful I think.

Cosmetic-
3. Instead of "Enemy Spawn" text, display as Gold Mine or Stone Quarry (my OCD can't take it lol).

You have my eternal gratitude for creating this by the way.
I have been using a personally modified Excel version of Cetanu's planner, where I created square shapes and merged range overlays onto them for easy drag and drop placement. Very rudimentary, but effective nonetheless.

Thank you. -MoS
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