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Immortals Update

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Immortals Update

Postby DKDev_Chris » Thu Aug 23, 2018 2:49 pm

Greetings Keepers,

We are in the final stretch of prepping the upcoming release for our Immortals update. If everything stays on course, we plan to release on Tuesday, the 28th.

Here are the patch notes related to Immortal changes. The full patch notes will be published closer to the release date, but I plan on leaving this post up indefinitely because our UI has some limitations on what it can display, so players can come here at any time and quickly view each Upgrade on an individual level.

Also, one final note: All of these items are still subject to be changed prior to release based on QA's feedback.



Game Update #8.1 is now available!

This update introduces a variety of exciting, new strengths for ALL Immortals. Harnessing the full potency of Dreadstone, Keepers will now be capable of unlocking extremely powerful new abilities for their favorite battlefield leaders! Be wary though, for these abilities come at a high cost, so choose carefully.

We do not expect anyone to fully Upgrade all of the Immortals anytime soon, but instead pick 1 or 2 to focus on and create a unique play-style tailored to that individual player.


Immortal Updates
Below you may find all pertinent details regarding these upgrades and their costs. Unfortunately our UI is not able to display each of these upgrades in-game at this time. All upgrades of this nature are marked below with this symbol: *

Guard Post:
  • Level 8 --- Dreadstone: 1,000 | +HP: 8,000 | Unlocks: Immortal Levels 36-37
  • Level 9 --- Dreadstone: 1,500 | +HP: 11,000 | Unlocks: Immortal Levels 38-39
  • Level 10 --- Dreadstone: 2,500 | +HP: 15,000 | Unlocks: Immortal Levels 40

Horny:
  • Base Changes: None.
  • Level 36 --- Dreadstone: 1,000 | +HP: 175 | +DMG: 35 | *Unlocks: Add AoE Stun: Range - 2, Duration - 1s, CD - 10s
  • Level 37 --- Dreadstone: 1,500 | +HP: 175 | +DMG: 35 | *Unlocks: Stun duration +1s
  • Level 38 --- Dreadstone: 2,000 | +HP: 175 | +DMG: 35 | *Unlocks: Stun CD -2.5s
  • Level 39 --- Dreadstone: 2,500 | +HP: 175 | +DMG: 35 | *Unlocks: Stun duration +1s
  • Level 40 --- Dreadstone: 3,000 | +HP: 175 | +DMG: 35 | *Unlocks: Stun Range +1 and Stun CD -2.5s
Total: HP: 4,795 | DMG: 910 | Now has an AoE Stun: Range - 3, Duration - 3s, CD - 5s.


Tiny:
  • Base Changes: Max number of targets hit increased from 3 to 5.
  • Level 36 --- Dreadstone: 1,000 | +HP: 200 | +DMG: 40 | Unlocks: +20 Movement Speed
  • Level 37 --- Dreadstone: 1,500 | +HP: 200 | +DMG: 40 | Unlocks: +60 Movement Speed
  • Level 38 --- Dreadstone: 2,000 | +HP: 200 | +DMG: 300 | Unlocks: Large DMG Boost
  • Level 39 --- Dreadstone: 2,500 | +HP: 800 | +DMG: 40 | Unlocks: Large HP Boost
  • Level 40 --- Dreadstone: 3,000 | +HP: 200 | +DMG: 40 | *Unlocks: Attack now damages all adjacent tiles (up to max)
Total: HP: 7,480 | DMG: 1,244 | Now has 230 Movement Speed and deals AoE damage.


Swampus:
  • Base Changes: Swampus was incorrectly taking bonus damage from low level Ghosts, which has been fixed.
  • Level 36 --- Dreadstone: 1,000 | +HP: 300 | +DMG: 20 | *Unlocks: Healed by Poison Damage (50%)
  • Level 37 --- Dreadstone: 1,500 | +HP: 300 | +DMG: 20 | Unlocks: +3X Damage to Resource Rooms
  • Level 38 --- Dreadstone: 2,000 | +HP: 300 | +DMG: 20 | *Unlocks: +50% Healing from Poison Damage (100%)
  • Level 39 --- Dreadstone: 2,500 | +HP: 300 | +DMG: 20 | Unlocks: +6X Damage to Resource Rooms
  • Level 40 --- Dreadstone: 3,000 | +HP: 300 | +DMG: 20 | Unlocks: +25% Damage Reduction from Rooms and Traps
Total: HP: 7,870 | DMG: 442 | Now Healed for 100% of Poison Damage, deals 15X Damage to Resource Rooms, and takes 75% less damage from Rooms and Traps.


Deeg and Dugger:
  • Base Changes: None.
  • Level 36 --- Dreadstone: 1,000 | +HP: 1,000 | +DMG: 60 | Unlocks: Large HP Boost
  • Level 37 --- Dreadstone: 1,500 | +HP: 350 | +DMG: 60 | Unlocks: +150 Burrow Damage
  • Level 38 --- Dreadstone: 2,000 | +HP: 350 | +DMG: 60 | Unlocks: +100 Movement Speed
  • Level 39 --- Dreadstone: 2,500 | +HP: 350 | +DMG: 60 | Unlocks: +300 Burrow Damage
  • Level 40 --- Dreadstone: 3,000 | +HP: 350 | +DMG: 60 | *Unlocks: Knockdown time reduced to 30 minutes
Total: HP: 7,300 | DMG: 1,280 | Now deals 750 Burrow Damage, has 300 Movement Speed, and a 30m Knockdown time.

Note: At 300 Speed, Deeg and Dugger will walk past Chicken Bombs before they detonate (if unimpeded).
Note: 30m Knockdown time currently translates to a 9 Gem Revive cost, 6 w/Resupply.


Mortimer:
  • Base Changes: None.
  • Level 36 --- Dreadstone: 1,000 | +HP: 400 | +DMG: 30 | *Unlocks: Instantly destroys Doors
  • Level 37 --- Dreadstone: 1,500 | +HP: 1,000 | +DMG: 30 | Unlocks: Large HP Boost
  • Level 38 --- Dreadstone: 2,000 | +HP: 400 | +DMG: 30 | *Unlocks: Takes 20% less damage from Room Defenses
  • Level 39 --- Dreadstone: 2,500 | +HP: 400 | +DMG: 100 | Unlocks: Large DMG Boost
  • Level 40 --- Dreadstone: 3,000 | +HP: 400 | +DMG: 30 | Unlocks: +2X Damage to Structures
Total: HP: 9,950 | DMG: 710 | Now instantly destroys Doors, takes 20% less damage from Rooms, and deals 9X Damage to Structures.

Note: After Level 35, Mortimer will instead simply kill Minions rather than fling them out of the Dungeon.

Glarrgl:
  • Base Changes: None.
  • Level 36 --- Dreadstone: 1,000 | +HP: 1,000 | +DMG: 25 | Unlocks: Large HP Boost
  • Level 37 --- Dreadstone: 1,500 | +HP: 300 | +DMG: 25 | Unlocks: +3.5s Disable Room Duration
  • Level 38 --- Dreadstone: 2,000 | +HP: 300 | +DMG: 25 | *Unlocks: Halves CD of Ink Ball, but also halves Disable duration
  • Level 39 --- Dreadstone: 2,500 | +HP: 300 | +DMG: 25 | *Unlocks: Increases all nearby allies' effectiveness for 3s every 30s
  • Level 40 --- Dreadstone: 3,000 | +HP: 300 | +DMG: 25 | *Unlocks: Increases all nearby allies' effectiveness for 5s every 20s
Total: HP: 8,570 | DMG: 813| Ink Ball's Disable Duration now lasts 6s and has a CD of 6s, and he now increases all nearby allies' Effectiveness for 5s every 20s.


Sir Cophagus:
  • Base Changes: Damage dealt to Defensive Rooms reduced by 50% and Resource Rooms by 75%. +3X to Weakness.
  • Level 36 --- Dreadstone: 1,000 | +HP: 275 | +DMG: 50 | Unlocks: +25 Movement Speed
  • Level 37 --- Dreadstone: 1,500 | +HP: 275 | +DMG: 50 | *Unlocks: Raises a Skeleton from up to 10 Tombstones
  • Level 38 --- Dreadstone: 2,000 | +HP: 275 | +DMG: 50 | *Unlocks: -20% Damage penalty against Traps. (From -50% to-30%)
  • Level 39 --- Dreadstone: 2,500 | +HP: 275 | +DMG: 50 | *Unlocks: Raises a Skeleton from up to 20 Tombstones
  • Level 40 --- Dreadstone: 3,000 | +HP: 275 | +DMG: 50 | *Unlocks: +1 Maximum Range
Total: HP: 7,475 | DMG: 2,512 | Now has 225 Movement Speed, Raises a Skeleton from up to 20 Tombstones, and has a Maximum Range of 11.

Note: If Sir Cophagus is Revived, his Maximum Raised count is reset.


Magmaw:
  • Base Changes: None.
  • Level 36 --- Dreadstone: 1,000 | +HP: 250 | +DMG: 40 | *Unlocks: +10% DMG reduction from Physical sources (35%)
  • Level 37 --- Dreadstone: 1,500 | +HP: 250 | +DMG: 40 | *Unlocks: +15% DMG reduction from Physical sources (50%)
  • Level 38 --- Dreadstone: 2,000 | +HP: 250 | +DMG: 40 | *Unlocks: +25% Healing from Fire Damage (x125%)
  • Level 39 --- Dreadstone: 2,500 | +HP: 250 | +DMG: 40 | *Unlocks: +25% Healing from Fire Damage (x150%)
  • Level 40 --- Dreadstone: 3,000 | +HP: 250 | +DMG: 40 | *Increases own effectiveness for 2s every 15s
Total: HP: 5,610 | DMG: 1,405 | Now takes 50% less damage from Physical sources, is now healed for 150% of Fire Damage, and increases his own Effectiveness for 2s every 15s
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Re: Immortals Update

Postby Xenjahr » Thu Aug 23, 2018 4:32 pm

Hi Keepers and Chris.
Thanks for the update and the good work !
To be honest I must say I am sceptical about Horny’s new abilities. If I understood well he will get the ability to electrocute minions like the mistress does ?
If it is right I think this is a really poor boost for him. He already has no difficulties against opponents’ minions. And he has to be released at 40% so he won’t be a solution about minions at the beginning of the raid.
Obviously after reading that Sir C is the only rational choice to make.
Thanks for reading !
Xen
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France recrute des joueurs performants ! / France recruits skilled players !
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Re: Immortals Update

Postby darkstar076 » Sat Aug 25, 2018 8:23 pm

I concur with Xenjahr, it would be rather pointless if Horny new ability was to stun enemy minions (since one sweep of his flamin scythe can wipe a room full)

Most keepers (that raid my dungeon) drop horny after 40% so there is a decent rage bonus in play giving him enough HP to survive the rest of the raid. If you want to give him a new ability, give him agro bonus. (i.e. when deployed start with 10%, 20% 30% more rage)
Wisdom is something you generally obtain around three seconds after you needed it the most
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Re: Immortals Update

Postby mrieff » Sun Aug 26, 2018 4:07 am

Great update, only I dont understand why Tiny gets a movement speed upgrade. This will not help her and in fact may make her less effective.

As she flies in a straight direction and spends the most time stationary in the air attacking one room, she moves the least of all immortals. It's just not that useful. Also, if she moves too fast she will trigger too many mines and anti-flyer rockets too fast to take out with the trap-deactivation spell. As an experienced Tiny user, I'd rather have her move slower in fact. Could you please please reconsider?
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Re: Immortals Update

Postby scorp_nv » Mon Aug 27, 2018 11:55 pm

If SC so nerfed, why them avaliable only on 250DCR?
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Re: Immortals Update

Postby Farket » Tue Aug 28, 2018 7:42 am

This update isn’t very exciting to smaller players such as myself. Perhaps decreasing the time it takes to train immortals would be a good idea, especially at lower levels. Level 10 Swampus takes over 3 days. Its going to be months before I can enjoy the perks of this update otherwise.
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Re: Immortals Update

Postby Kaapie » Tue Aug 28, 2018 2:23 pm

Farket wrote:This update isn’t very exciting to smaller players such as myself. Perhaps decreasing the time it takes to train immortals would be a good idea, especially at lower levels. Level 10 Swampus takes over 3 days. Its going to be months before I can enjoy the perks of this update otherwise.

+1 Would be great if the training time could be reduced at lower levels.

P.S Are you the Farket that does The Forest videos?
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Re: Immortals Update

Postby Farket » Tue Aug 28, 2018 4:42 pm

Yeah I am, small world
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Re: Immortals Update

Postby HellSewercide » Wed Aug 29, 2018 8:07 am

Farket wrote:This update isn’t very exciting to smaller players such as myself. Perhaps decreasing the time it takes to train immortals would be a good idea, especially at lower levels. Level 10 Swampus takes over 3 days. Its going to be months before I can enjoy the perks of this update otherwise.


I think this update is for the guys that have been playing this game already for years, 4 for me and we need better immortals to challenge against the top dungeons.

Use gems in the rush sale to speed it up, that's what we all do :)

I know what you're going to say next, and the answer to that is to learn how to profit from gems spent in the tournament vs how many gems you spend :)

If you want to learn more there are many players that can help you, alternatively you can visit me in my guild Sewercide where the guys will help you and teach you all the little tricks that can make you advance quicker and along the most efficient route to being more powerful.

I think the first thing we would say though is you're levelling the wrong immortal, swamp is great at low levels, not so great after that.
Last edited by HellSewercide on Wed Aug 29, 2018 8:15 am, edited 1 time in total.
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Re: Immortals Update

Postby HellSewercide » Wed Aug 29, 2018 8:11 am

darkstar076 wrote:I concur with Xenjahr, it would be rather pointless if Horny new ability was to stun enemy minions (since one sweep of his flamin scythe can wipe a room full)

Most keepers (that raid my dungeon) drop horny after 40% so there is a decent rage bonus in play giving him enough HP to survive the rest of the raid. If you want to give him a new ability, give him agro bonus. (i.e. when deployed start with 10%, 20% 30% more rage)


+1
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