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Game Update #2 Going Live Today, 3/11

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Re: Game Update #2 Going Live Today, 3/11

Postby Daemonizer » Wed Mar 12, 2014 5:15 pm

Holy Cow! In my hurry to show off my superior almost-inhuman intellect, I completely missed the reference to "mines".

Me so dumb.

Mines and quarries should not be subject to raiding or loss. Ever. IMO.
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Re: Game Update #2 Going Live Today, 3/11

Postby Gotchaxel » Wed Mar 12, 2014 11:48 pm

Stingy Tower wrote:
Gene_Mythic wrote:
The team is currently investigating a bunch of different reported crashing issues that have cropped up, post-update. Any details you guys have are always welcome, to help them track down the culprit(s).


Hmm, just tried this weeks survival raid and it crashed at wave 9. :cry: Don't really feel like retrying with gems since there's a high chance of it crashing again, not expecting any compensation, just hope for a fix within a reasonable amount of time. During Swampus week it didn't crash once out of 4 tries, so probably related to the update- seems less stable in general.

And same things as Cyber said, even after I finish watching a defend replay and am about to be returned to the dungeon it will crash 50/50.


I am not even trying the survival raid until the last minute with all these crashes. (3D to go for me at the moment).
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Re: Game Update #2 Going Live Today, 3/11

Postby Gotchaxel » Wed Mar 12, 2014 11:55 pm

Gene_Mythic wrote:The team is currently investigating a bunch of different reported crashing issues that have cropped up, post-update. Any details you guys have are always welcome, to help them track down the culprit(s).


Hi Gene, I have copied 2 posts I made in another section for you/the team to review. I hope this can assist (there are 2 posts, one a day before the new patch, and one a day after).
I may or may not have been a little upset/frustrated when I wrote my second one. I hope the message will remain constructive.

The day before patch:
Gotchaxel wrote:Hi, this is probably a known issue but Im reporting it anyway.

Im on iOS (iphone and ipad). The game crashes regularly. Patterns I have noticed where it crashes regularly:
- When skipping a dungeon at 1 sec to go (crashes 100% of the time).
- When looking at guild members dungeons (i'd say 25% of the time).
- When on guild chat (about 15% of the time).

Cheers.


The day after patch:
Gotchaxel wrote:
Wow, yesterday I had 4/5 crashes (I only mention the one I when was attacking).
I lost about 80 trophies, resources plundered and gems due to Mana refill (my DL is upgrading currently).
Today, hoping the patch could have addressed that, 2 attack, 2 crashes. Granted I kept the recourse on the 2nd crash, but also got a loss because I didn't have time to finish my raid... So another 30-35 Trophies gone.

I have learnt to love this game but I am swiftly starting to hate it. Solely due to non stop crashes.
This, either from my iPhone 5 or iPad mini (both latest iOS 7). And yes I tried to reboot/ clear cash etc..

No feeling great, especially when you put $ into a game.
Dungeon: The Crib
Guild: Downtown Dungeons
League: Dread
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DK Mobile: 21 Hotfix in past 3 months, wow...

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Re: Game Update #2 Going Live Today, 3/11

Postby Codex604 » Thu Mar 13, 2014 11:13 am

I definitely notice more crashes after this latest update. They seem more related to general stability than specific actions.

Perhaps more endurance tests at Mythic might help alleviate these issues.
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Re: Game Update #2 Going Live Today, 3/11

Postby ada » Thu Mar 13, 2014 12:11 pm

Hi Gene

The new Plunderable Resource Caps will be:

Level 01: 2500 (unchanged)
Level 02: 4000 (up from 3500, increase of 500)
Level 03: 10000 (up from 8000, increase of 2000)
Level 04: 35000 (up from 25000, increase of 10000)
Level 05: 70000 (up from 45000, increase of 25000)
Level 06: 125000 (up from 95000, increase of 30000)
Level 07: 200000 (up from 150000, increase of 50000)
Level 08: 300000 (up from 225000, increase of 75000)
Level 09: 450000 (up from 350000, increase of 100000)
Level 10: 700000 (up from 500000, increase of 200000)


whether after the game update #2 it still functioning as written above?
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Re: Game Update #2 Going Live Today, 3/11

Postby Weaponized » Thu Mar 13, 2014 12:37 pm

Its not just crashing its freezing completely and is also causing fetal errors in my samsung note 10.1.if your pisspoor update fries my tablet ill be sure to send ea the bill. Whom ever pushed this update through should be fired. Its obvious there was zero stress test done to this new client.Future reference dont "push" an update before its properly tested, it could cause fetal errors in your wallets. Really pisses me off I spent money on a game that is harmful to my equipment
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Re: Game Update #2 Going Live Today, 3/11

Postby Gene_Mythic » Thu Mar 13, 2014 12:53 pm

ada wrote:whether after the game update #2 it still functioning as written above?


Double-checked with Design; those values were not changed.
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Re: Game Update #2 Going Live Today, 3/11

Postby Creech » Thu Mar 13, 2014 11:11 pm

My cap is 73255. My dh is lvl 5. Its not as shown in the table above
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Re: Game Update #2 Going Live Today, 3/11

Postby Gotchaxel » Thu Mar 13, 2014 11:22 pm

Creech wrote:My cap is 73255. My dh is lvl 5. Its not as shown in the table above


I thought they added 10% of stone/gold available in quarries/mines to this.
Dungeon: The Crib
Guild: Downtown Dungeons
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DK Mobile: 21 Hotfix in past 3 months, wow...

DO or DO NOT, there is not try - Master Yoda
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Re: Game Update #2 Going Live Today, 3/11

Postby Creech » Thu Mar 13, 2014 11:30 pm

My understanding is a cap based on dh level. 70k in my case. Now they did say 10% from mines etc was plunderable. So the cap is not now as stated above but some other figure which varies with mine etc fullness.

Also a less than 50% win for the attacker empties your mines etc anyway leaving you 0 %
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