Lord Keeper of Kobol wrote:[Edit: Apologies to newer readers. Didn't realize was replying to an old post because Bill's post confused me. Lower reply beat me to deleting post and apparently a post which has been replied to cannot be deleted. Will leave up unedited for reference.]
After consideration of disable trap post-update-4, it seemed pretty clear the fastest way to level up DT was to use three or four scattered whelps with ghosts and get three casts per non-tourney raid.
A ground raid needs two or three bomb walls so at best you get one cast of DT and DT will level up slowly.
A Keeper makes his choice and gets his reward. If you want to disable bug zappers sooner, raid non-tourney with whelps and ghosts. If you want to raid with ground all the time, you will level DT very slowly.
I assume any Keeper who doesn't like this situation will have a lot of sympathy with Keepers who would like the mistress to follow trolls and guild members with inactive leaders being able to take on leader-abilities. It's not consistent to want a change to the DT situation but insisting on other Keepers deal with non-optimal game design elements elsewhere. Not directed at any Keeper and haven't checked if there are inconsistent views.
The other way to level DT is to refill. If you run ground and aren't willing to refill, you've made your choice with regard to DT and bug zappers. (less undirected than above)
Yes, air raiding is and always has been the best way to level up DT, so I am glad that I was able to play back when you could expect a win with a mix of air and ground because you could afford to cast DT and use a bomb or two.
I'm fine with the decision to weaken the spell by limiting it to 3 traps, but then there are the overkill measures of increasing the cost to cast by 50% and making it not work on bug zappers that effectively make it far too expensive for the limited amount of help that it provides.