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Changes incoming re: "hiding resources"

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Re: Changes incoming re: "hiding resources"

Postby DarianMaliken » Wed Feb 05, 2014 3:57 pm

I'd be fine with that change. Stop a raid cold you shouldn't gain resources.

What do combat points do?
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Re: Changes incoming re: "hiding resources"

Postby spcbrass » Wed Feb 05, 2014 5:26 pm

Dee's Dungeon wrote:Okay, this change to hiding resources is fine, but you have to change raiding to go along with it. A failed raid needs to plunder ZERO resources.

The only flaw with this is there will be no dungeons to raid at all due to excess cave ins. Think you are having trouble finding an opponent now to raid, imagine how it will be when every keeper is going straight for the kill.
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Re: Changes incoming re: "hiding resources"

Postby tremble » Wed Feb 05, 2014 7:38 pm

spcbrass wrote:
Dee's Dungeon wrote:Okay, this change to hiding resources is fine, but you have to change raiding to go along with it. A failed raid needs to plunder ZERO resources.

The only flaw with this is there will be no dungeons to raid at all due to excess cave ins. Think you are having trouble finding an opponent now to raid, imagine how it will be when every keeper is going straight for the kill.


With the latest changes that is what will happen anyway IMO. There is no longer any reason to defend your heart, if I get attacked now I want a cave in. Only way to stop the repeated 40% raids is make sure they cant get at your resources without going through the heart first.
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