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Captured immortals changing level

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Captured immortals changing level

Postby Bob's Burgers » Mon Sep 29, 2014 10:52 am

i have a level 3 Tiny. Today I captured a level 9 and 10 Tiny. When I took the captured ones out on a raid, they had dropped down to level 3.
If it helps, I called my Tiny to patrol my dungeon (so I had both Tinies showing) but put him away again before raiding.
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Re: Captured immortals changing level

Postby Dr. BL » Mon Sep 29, 2014 12:08 pm

Bob's (or should I call you Burgers?), I think it's purely something that needs to be fixed on the graphics, but the substance is unaffected. I.e., my tiny is level 10, every tiny I capture shows level 10 in the creatures panel, but in the raid they act consistently with their true level.
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Re: Captured immortals changing level

Postby Dextronicon » Mon Sep 29, 2014 2:59 pm

I've been pondering about that for a while. Somewhat suspected the same.
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Re: Captured immortals changing level

Postby purgatoria » Mon Sep 29, 2014 7:39 pm

It unfortunately is not a bug. This is by design, any immortal you capture will match your immortal, be it tiney, swampus, dig don't or horny. It works the otherway too, if younhave a higher level immortal and take a lower it will be boosted to match your own.
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Re: Captured immortals changing level

Postby Dr. BL » Tue Sep 30, 2014 8:52 am

Purgatoria, I actually don't think that's the case... the immortal where it's easier to notice is D&D.
Mine is level 11, and breezes through non-reinforced walls. If I capture a level 1 D&D, I definitely notice a much slower pace, am I off on this?
Maybe the devs could chime in on this one?
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Re: Captured immortals changing level

Postby Da Grud » Tue Sep 30, 2014 9:17 am

I'm going to try testing a captured immortal with my own immortal. I plan to use the test my dungeon feature to send both down my hallway of death and see if they last the same length of time.
Last edited by Da Grud on Thu Oct 02, 2014 9:28 am, edited 4 times in total.
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Re: Captured immortals changing level

Postby PH4N70M » Tue Sep 30, 2014 9:41 am

I've had the feeling they stay the same lvl, but are displayed as the lvl of your own immo
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Re: Captured immortals changing level

Postby Lord Keeper of Kobol » Tue Sep 30, 2014 9:41 am

Dr. BL wrote:Purgatoria, I actually don't think that's the case... the immortal where it's easier to notice is D&D.
Mine is level 11, and breezes through non-reinforced walls. If I capture a level 1 D&D, I definitely notice a much slower pace, am I off on this?
Maybe the devs could chime in on this one?


+1, I see this too with D&D.
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Re: Captured immortals changing level

Postby gremlin » Thu Oct 02, 2014 1:36 am

have we ever seen an official response on what the actual and/or intended behavior is? or is everyone just guessing based the behavior they see?
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Re: Captured immortals changing level

Postby thersd » Thu Oct 02, 2014 8:36 am

Pretty sure that the lvl you capture is the lvl you get.
I captured a low lvl tiny and he was unable to destroy a workshop with out dying also same happened on a low level swampus died in 30s it's just a bug.
SO remember what you finds is what you keeps.
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