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Skeleton

Skeleton

Postby Gene_Mythic » Thu Oct 10, 2013 2:38 am

Strength in numbers? Make no bones about it, the Skeleton proves this old adage to be true. As the lowest-cost unit, Skeletons are able to be deployed in large numbers. Because of this, Rooms/Traps/Minions that deal with single-target attacks can quickly be overwhelmed by an army of Skeletons. However, Skeletons themselves can quickly be crushed by AOE effects, when they inevitably clump up with their singular-mindset.

Ignoring all Traps/Doors unless specifically blocking their path, Skeletons seek out the nearest Room. They take reduced damage from Room defenses, and this reduction gains in power as the Skeleton is trained to higher levels. They are also immune to Poison.

Available from the start of the game as a default unit, Skeletons - a melee combat unit - have low HP, deal low damage, and have fast movement speed.

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Re: Skeleton

Postby gore-geous » Mon Jul 07, 2014 6:47 am

When necromancers raise skeletons, are the raised skeletons at level 1, or is their level matched up to the training room?
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Re: Skeleton

Postby spcbrass » Mon Jul 07, 2014 8:28 am

gore-geous wrote:When necromancers raise skeletons, are the raised skeletons at level 1, or is their level matched up to the training room?

Raised skeletons are equal to your trained level.
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Re: Skeleton

Postby friv4 » Tue Jan 27, 2015 6:06 am

However, Skeletons themselves can quickly be crushed by AOE effects, when they inevitably clump up with their singular-mindset.
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