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Wish List of ideas for 7.0 Patch

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Re: Wish List of ideas for 7.0 Patch

Postby hell hole keeper » Tue Mar 01, 2016 10:01 am

I guess my single biggest birthday wish would be:

Guild Trophy Case
http://forums.dungeonkeeper.com/viewtopic.php?f=19&t=10223

Followed closely by:

The 7th imp
http://forums.dungeonkeeper.com/viewtopic.php?f=6&t=10212
(It takes way too long to build up a dungeon and max out traps.)
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Re: Wish List of ideas for 7.0 Patch

Postby Bills Hell » Wed Mar 02, 2016 2:50 am

Nada,keep it evil.
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Re: Wish List of ideas for 7.0 Patch

Postby ofblong » Wed Mar 02, 2016 11:56 pm

Wishlist for 7.0 is fix all the darn bugs. Don't add any new features just fix the bugs.
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Re: Wish List of ideas for 7.0 Patch

Postby purgatoria » Thu Mar 03, 2016 12:12 am

ofblong wrote:Wishlist for 7.0 is fix all the darn bugs. Don't add any new features just fix the bugs.

This wouldn't be ea's dungeon keeper without the bugs.
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Re: Wish List of ideas for 7.0 Patch

Postby hell hole keeper » Thu Mar 03, 2016 11:36 am

Bugs? What bugs?
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Re: Wish List of ideas for 7.0 Patch

Postby HellSewercide » Thu Apr 26, 2018 4:13 am

So 2.5 years ago I wrote most of this, still be nice to have if you're interested.

IF I had to choose, I would say level 50 guilds and New Leagues up to 20K or more :)

New Features
- Tournament star calculator to make dreads more competitive (Try higher the DCR the more stars you get)
- Level 50 guilds
- Leagues up to 20K Trophy
- The ability to rename guilds
- Banning players from the guild
- Better search for guilds
- Make it more expensive to start a guild, maybe 100 dread stones or 500 gems
- Notifications when someone is at the guild door, same as how you do it when someone has typed a message
- Stop the leader leaving the guild by accident. They Must pass leadership before they can leave the guild
- Open Locked or Closed guilds if the leader is inactive for 30 days
- Improve Dragons and ghosts so we can use them
- Give us more leader boards so we can compete against each other (best win streak would be nice)
- Give us more guild keeper statistics that don’t disappear when you leave a guild
- Redesign your dungeon quickly, a button that digs out all available squares
- Introduce some new guild banners
-

Bug fixes
- Black bits in immortal training and scrolling in achievements
- Fix the 30 min Kick outs from the game
- Fix the immortal selection where you select an immortal and the game restarts
- Clean the leader board of the cheaters
- Fix the plunder leader board
- Trolls attacking air
- Training timer fixed

Bugs from 6.0
- Ability to disable room badges in attack mode
- Disable trap glow area too big, return to how it was previously
- Removal of the hex values from players names now shows an indentation when attacking them. Remove the indentation
- Keepers who have now completed the campaign should have their names shown in Gold in the guild too
Dungeon: Hell | Position: Leader | Guild: Sewercide | Horny Chosen Rings: 24 (Sewercide x4, Italy x6, Russia x4, Skar Tactics x2, Romania x2, Slovakia x2, Mexico, Dutch, France, France actif)
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Re: Wish List of ideas for 7.0 Patch

Postby JPN Keepers » Fri May 11, 2018 2:37 am

I want all of the new features you listed. 8-)
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Re: Wish List of ideas for 7.0 Patch

Postby Xenjahr » Thu Jun 14, 2018 8:56 am

Yes !
Good job Hell !
I would add :

- Give the ability to exchange 1 block traps the same way as we can interchange 2 rooms even without an available imp
_________________________________
France recrute des joueurs performants ! / France recruits skilled players !
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Re: Wish List of ideas for 7.0 Patch

Postby RedwoodElf » Fri Aug 10, 2018 9:28 pm

eric wrote:I'd like a way to get rid of stone since without it, it is almost impossible for me to complete the "withdraw x stone from your mines" quest. Perhaps a gold+stone -> gem converter; say if you have 10m stone and gold, you can convert half of it (5m each) to gems and get 1-3 gems for them.


how about a little 2X2 room called Gemsmithy (requires level 9+ Dungeon Heart, Unlocked by a special trial, Costs 400,000 Stone and 400,000 Gold to build and takes 24 hours to complete.) Unlocks anew minion (Captive Dwarves, who zero in on storage rooms and can damage walls.) When you use its main function, it grinds up 1000 Stone for a 10% chance of finding 1-3 Gems. Incorporate the "Dreadstones to Gems" conversion into this room, and allow conversion the OTHER way (Gems to Dreadstones)

The changes I see as needed are:
1: Either lower the damage of Bomb Wall or increase the health of reinforced walls more. I've seen people coming into my dungeon somehow casting 9 or more of the things, when I can only drop 3 (I presume the mana cost goes down as it levels up?)
2: Have the necromancer seek out tombstones until he's used all of his skellie summons instead of going off on his own.
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