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Sir Cophagus feedback

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Re: Sir Cophagus feedback

Postby Kongar » Wed May 23, 2018 11:21 am

Maybe reduce beam power by 2-5% per wall level?
Or force the wall to be destroyed first?
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Re: Sir Cophagus feedback

Postby far queue » Thu May 24, 2018 10:51 pm

Nah,... keep the mummy as is. Just deduct a few gems each time the mummy is used. Think of the mummy as one of the "Boosts". :mrgreen:
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Re: Sir Cophagus feedback

Postby JPN Keepers » Fri May 25, 2018 3:35 am

Shorten the beam range.
My Lv19 Sir C can keep winning low DCR dungeons w/o any mana spending by the long range beam.
It can aim a room over four walls and the beam reaches ten range.
It would be difficult to do so if it can aim over three walls and the beam reaches six or seven range.

Second option would be to half the damage from the beam.
But it may benefit only high DCR dungeons.
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Re: Sir Cophagus feedback

Postby norpot » Thu May 31, 2018 9:11 am

Sir C might have been added as a weapon against high level dungeons but he's willingly used against low lvls in practise. In my opinion devs should make him available for all level players (for a reasonable amount of dreadstones) or block attacking low lvl dungeons by Sir C (here we come to matching again).
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Re: Sir Cophagus feedback

Postby Cesspool » Thu May 31, 2018 7:42 pm

... and of course ... the very day I qualify to get him, he gets nerfed.
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Re: Sir Cophagus feedback

Postby scorp_nv » Thu May 31, 2018 11:42 pm

That's wonderful to beat new 450 DCR dungeons with nerfed SirC :!: Thanx to all who asked for it :!: :lol:
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Re: Sir Cophagus feedback

Postby Glyyde » Fri Jun 01, 2018 7:24 am

Typical.... can't get the balance right. I will agree to a certain extent that Cophagus is overpowered but for DCR above 250, its a necessity to have him as no other immortals can really cut it. What more with increasing levels of buildings to 30 but we are still maxed out at lvl 35 for the immortals, making most of them so squishy its not even funny.

I can't even take on a lvl 25 DL with cophagus without using lightning bolt now. Can't imagine how to take on lvl 30 defensive buildings.....
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Re: Sir Cophagus feedback

Postby scorp_nv » Fri Jun 01, 2018 12:30 pm

On maxxed dungeons your Horny 35 will die after 1 boulder. :lol: :lol: :lol:
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Re: Sir Cophagus feedback

Postby HellSewercide » Fri Jun 01, 2018 9:28 pm

I knew this would happen, congrats to all the people that wanted sir cop nerfed and good luck for when you get him and you cant beat the level 300-450 dungeons.
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Re: Sir Cophagus feedback

Postby JPN Keepers » Sat Jun 02, 2018 12:15 am

Stop worrying and start living. :D
Your best strategy will beat DCR450 dungeons. Not Sir C but you will make it happen.
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