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DUNGEON ATTACKED WHILE LOADING SCREEN WITHIN GAME = BUST!!!

DUNGEON ATTACKED WHILE LOADING SCREEN WITHIN GAME = BUST!!!

Postby Chaos Sanctuary » Sun Oct 28, 2018 5:23 pm

This needs to be a priority fix because the wide consensus among players is that EA doesn't give 2 cents concern to the fact that your tournaments are on limited time scales and as a result when people are cycling through bases to attack then the next screen they see is "Your dungeon is under attack, please wait." Followed by the loss of their immortal to a dungeon so significantly higher than them they're unable to retrieve him. Now they must decide to go the rest of the tourney without that immortal or pay the gems to get him back early.

You should never be allowed to go from one screen to the next with the ability to be attacked and lose immortal in between... I'm a professional programmer and as it appears to most people, it also appears to me... a disconnect timer is an easy fix and easy implementation so it more and more looks like EA's bottom line is more important than player base concerns and common sense functionality of a product!
Chaos Sanctuary
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