Advice on Defense for my level 9 please!

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Re: Advice on Defense for my level 9 please!

Postby MorganM » Sat Mar 12, 2016 12:20 am

Here's a complete view of my dungeon... what would you change and why?
http://appgoons.tk/dungeonkeeper/?name= ... 0of%20Boom

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Re: Advice on Defense for my level 9 please!

Postby pitofdespair » Tue Mar 15, 2016 9:33 pm

If you still need help you can stop by our guild and ask as well. Your general layout has some weaknesses:
-AA alone isn't enough to deter Tiny
-the weak outer defense makes it easier to power up Horny and/or get 51% victory
-zaps are more effective against ground than air
-combos of traps are much more powerful than having them scattered
-some of your traps aren't defending against what they do best

-putting library/torture on either side of the heart, with AA stacked there.
-combining fire with doors and ice/AA to kill trolls
-leaving a few non-defense at the edges with a door and spikes, and moving the rest inwards somewhat
-putting a mushroom on the edge of non-ranged rooms to deter warlocks
-allowing some rooms to fall to lure troops into hidden traps a little farther towards the interior, so that more troops are deployed before they trigger
-keeping your layout but moving a lot of traps to the outside so that 51% victories are difficult
-your win rate is actually pretty good, so you might not actually need changes for a while :)
Bruce Campbells Army of Darkness - an open lv 49 guild for casual players of all levels who want to develop their dungeons and get Dreadstone in tournaments
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