State of the Game

Announcements from members of the Development, Production and Community teams for Dungeon Keeper.

Re: State of the Game

Postby ofblong » Tue Jul 19, 2016 11:38 pm

Might be enough to make me load the game back up. Will see what the forum looks like after the patch comes out.
Master Keeper
Master Keeper
Posts: 949
Joined: Tue Apr 22, 2014 4:31 am

Re: State of the Game

Postby Black Crag » Wed Jul 20, 2016 12:07 am

Good to hear. Thank you Chris.
Leader of the Crooked Moon guild (level 40, 6 bracket victories). Find us in game and join, or read our recruitment topic here.
User avatar
Black Crag
Posts: 430
Joined: Thu May 08, 2014 12:16 pm
Location: Gothenburg

Re: State of the Game

Postby Ululant » Wed Jul 20, 2016 5:34 am

Awesome! Thank you!
Upgraded Minion
Upgraded Minion
Posts: 101
Joined: Sat Jun 28, 2014 9:05 am

Re: State of the Game

Postby Bills Hell » Fri Jul 22, 2016 1:17 am

Thanks,odd thruu that post is not locked.
Bills Hell
Master Keeper
Master Keeper
Posts: 901
Joined: Sun Jan 05, 2014 1:22 pm

Re: State of the Game

Postby Xenjahr » Wed Nov 02, 2016 12:10 pm

Hi Chris.
It's been a long time since you've posted this thread.
Do you have any update about TU7 and new features ?
The game hasn't evolved for a very long time...
France recrute des joueurs performants ! / France recruits skilled players !
Posts: 48
Joined: Wed Oct 01, 2014 5:09 am

Re: State of the Game

Postby Smellypuppy » Wed Nov 02, 2016 3:34 pm

From Chris posted on thread in general discussion

Hi all.

So I don't like giving updates unless I have something solid to report, but since you asked, here is where we are currently:

Our engineers got pulled from DK about 3 weeks ago to temporarily work on another project that was in need of some help. That work has since been completed as of last Friday, so they are now back on DK and once again working diligently towards getting us compliant with first party requirements. I can't go into too much detail, but it's basically all back-end work that is not player-facing but is a requirement in order to release a new client.

The current ETA is to have that work completed by the end of the week, although one of the major items on the list of things to do is not on our end, so we're keeping our fingers crossed that all parties involved will do their part in a timely fashion.

Once the engineering work is wrapped up, we go into test plan and then certification. Once approved by cert, we release!

After the test plan is complete I'll release the patch notes, since by that time the chances of anything being cut are slim to none.

Hope this answers your question!
Posts: 280
Joined: Tue Mar 25, 2014 3:49 pm

Re: State of the Game

Postby The 4th Horseman » Fri Nov 04, 2016 6:00 pm

Thanks, love the game, Iwould hate to see it die off
The 4th Horseman
Posts: 2
Joined: Wed Aug 24, 2016 6:51 pm

Re: State of the Game

Postby puzzlingsnowman » Sun Sep 23, 2018 8:15 pm


Just returned to DK after two or three years of retirement.

I would like to thank you for keeping the game alive. I always wanted to return to it and I am thrilled that it is still alive, kicking and being supported!

I think this is one of a rare breed of games that is also a work of art, not only a game.

Thanks again!
Posts: 2
Joined: Sun Sep 23, 2018 8:10 pm

Re: State of the Game

Postby pitofdespair » Sat Sep 29, 2018 12:20 am

puzzlingsnowman wrote:I think this is one of a rare breed of games that is also a work of art, not only a game.

agree with all of your sentiments. :)
Bruce Campbells Army of Darkness - an open lv 48 guild for casual players of all levels who want to develop their dungeons and get Dreadstone in tournaments
Master Keeper
Master Keeper
Posts: 567
Joined: Wed Aug 20, 2014 4:45 pm


Return to From the Devs

Who is online

Users browsing this forum: No registered users and 0 guests

Legal Notices    |    Product EULAs & Other Disclaimers    |    Terms of Service     |    Privacy Policy - Your Privacy Rights    |    Corporate Info    |    Online Safety Guidelines

© 2013 Electronic Arts Inc. Trademarks belong to their respective owners. All rights reserved.