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Make Reinforced wall text make sense. Add "Sapper" critter.

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Make Reinforced wall text make sense. Add "Sapper" critter.

Postby RedwoodElf » Tue Aug 21, 2018 11:28 am

Reinforced wall text reads "Can only take damage from the Bomb Wall spell or Deeg and Dugger"

However, this is somewhat pointless text, as there is nothing in the game that damages NON reinforced walls besides these either.

How about adding a Sapper type critter (Goblins and Dwarves are common for this in fantasy, though "orc" would be a cannon critter from the earlier versions of the game) that can dig through regular stone and fill dirt, but not Reinforced walls? This kind of attacker was even in the very first level of the original Dungeon Keeper game.

Since this minion would be focused around mining, make a new room, Jewelcrafters (2 by 2 room, no defenses, has a click on ability that grinds up 10,000 stone per click for a 5% chance of 1-3 Gems and a 1% chance of a single dreadstone. (Upgrading the room increases these percentages by +1% per room level, the room upgrades for stone, and the first upgrade costs 500K Stone.
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Re: Make Reinforced wall text make sense. Add "Sapper" critt

Postby purgatoria » Tue Aug 21, 2018 8:23 pm

+1
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Re: Make Reinforced wall text make sense. Add "Sapper" critt

Postby RedwoodElf » Fri Aug 24, 2018 11:13 am

The proposed Stats for the "Orc Sapper Team" critter:

Illustration: 3 orcs, one wielding 2 picks, one lighting the fuse on a stick of dynamite, and one with its fingers in its ears.

Seeks: Closest revealed destructible trap
Ability: Tosses dynamite sticks that travel over walls at a distance for small radius fire damage
Ability: Will attempt to evade revealed indestructible traps by digging around them, and will flee from cannon firing arcs and AOE damaging traps to attack them from safety.
Ability2: Digs rapidly through Fill Dirt, Half speed through rock, Cannot dig through reinforced walls
Weakness: 2* Damage from creatures
Creature Targets: Flying and Ground
Attack speed: 2s
move speed: 175 in corridors and rooms, 100 digging through fill dirt, 50 digging through stone.
Housing Space: 6
Summoning Time: 2 M
Training time: 24 Hours
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Re: Make Reinforced wall text make sense. Add "Sapper" critt

Postby RedwoodElf » Fri Aug 31, 2018 12:17 pm

Alternately, you could add a spell "Summon Imp" which would summon a phantom of one of your imps which you could use to dig through dirt or rock (no gem veins or reinforced walls, since the former would take longer than the 3 minute raid window and the latter can't be tagged for digging by imps)

This "Phantom Imp" would vanish if it took any damage at all, and can't attack creatures. Make the casting cost 50 and put it between Cluck Off and Dragon Breath in the library spell learning curve.
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Re: Make Reinforced wall text make sense. Add "Sapper" critt

Postby Kongar » Fri Aug 31, 2018 2:07 pm

There are multiple methods to avoid or destroy walls. Not sure a new unit is justified.

Level up your bombwall and disable trap spells. They open up dungeons.
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Re: Make Reinforced wall text make sense. Add "Sapper" critt

Postby RedwoodElf » Fri Aug 31, 2018 8:02 pm

Kongar wrote:There are multiple methods to avoid or destroy walls. Not sure a new unit is justified.

Level up your bombwall and disable trap spells. They open up dungeons.


The point is, these would NOT destroy reinforced walls, only dirt and rock. Deeg and Dugger are already a unit that does this, and more effectively than the suggested "not reinforced walls" version.

And I MISS Orcs.
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