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Power Up Events

Postby DKDev_Chris » Fri Apr 05, 2019 4:11 pm

Greetings Keepers,

I've recently been authorized to reintroduce Power Up Events. Before I go nuts on the gamedata, I first wanted to solicit feedback from the community about Power Ups you'd like to see.

If the request is something I can manipulate via data, IE things like existing abilities, HP, DMG, Speed, etc, and it's within reason, I'll add your idea to my backlog and work off of those first.

Right now the plan is to introduce these Events via our normally scheduled weekly deployments, so they'll run from Tuesday to Tuesday. I haven't yet decided if we'll run week them back to back though, so if you have any opinions on the matter please share those here.

Happy hunting!
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Re: Power Up Events

Postby pitofdespair » Fri Apr 05, 2019 4:57 pm

I thought one week on one week off would be good. Then I realized I only use half of the minions anyways. ;) Maybe rotate through the 9 with the 10th week no power up. Maybe alternate weak to strong minions...
whelp... skeleton... necromancer... troll... ghost... warlock... vampire... bile demon... mistress... off week... whelp...

Probably power up the unique feature of each minion? Or mitigate their biggest weakness. Either way.

Maybe just skip immortals? With 9 minions to power up, that’s a pretty long cycle, and the people who benefit from immortals will be very random and really strong in tournaments. Or just power up lower level immortals? Not sure.

Anyways, a welcome idea! :)
Bruce Campbells Army of Darkness - an open lv 40 guild for casual players of all levels who want to develop their dungeons and get Dreadstone in tournaments
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Re: Power Up Events

Postby JPN Keepers » Fri Apr 05, 2019 7:48 pm

I like to have a combination power up.

Some examples of combination would be:
Air striker: Tiny, Ghost, Whelp, UR mine and missile
Sniper: Sir C, Glarggl, Warlock and Tiny
Plunderer: Swampus, Bile, Skelton, HP xx% up for resource rooms
Mana Saver: Deegg, Mortimer, Troll, increase mana generation by Library
Defenser: Tiny, Deegg, all rooms and traps HP xx% up, defense minion's HP xx% up
Speeder: Increase minion speed, summon time xx% off, Increase mana generation by Library, decrease waiting time for minion withdraw from Guild lair
Stunner: Increase stunning and slow time of Zapper, Freeze, temple, Mistress, Tiny and Glarggl
Summer: Increase xx% attack of Fire trap, chicken bomb, DH's infererno fire, Warlock's fireball, Dante, Magmow, decrease slow time of Freeze and Tiny.
Winter: Freeze trap cannot be disbled, decrease minion and immortal speed, decrease xx% attack of Fire trap, chicken bomb, DH's infererno fire, Warlock's fireball, Dante, Magmow.
Unlimited Trap: Boulder trap, Chicken bomb and Spring trap refill every xx sec.
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Re: Power Up Events

Postby Starduka » Mon Apr 08, 2019 9:35 am

JPN Keepers wrote:I like to have a combination power up.

Some examples of combination would be:
Air striker: Tiny, Ghost, Whelp, UR mine and missile
Sniper: Sir C, Glarggl, Warlock and Tiny
Plunderer: Swampus, Bile, Skelton, HP xx% up for resource rooms
Mana Saver: Deegg, Mortimer, Troll, increase mana generation by Library
Defenser: Tiny, Deegg, all rooms and traps HP xx% up, defense minion's HP xx% up
Speeder: Increase minion speed, summon time xx% off, Increase mana generation by Library, decrease waiting time for minion withdraw from Guild lair
Stunner: Increase stunning and slow time of Zapper, Freeze, temple, Mistress, Tiny and Glarggl
Summer: Increase xx% attack of Fire trap, chicken bomb, DH's infererno fire, Warlock's fireball, Dante, Magmow, decrease slow time of Freeze and Tiny.
Winter: Freeze trap cannot be disbled, decrease minion and immortal speed, decrease xx% attack of Fire trap, chicken bomb, DH's infererno fire, Warlock's fireball, Dante, Magmow.
Unlimited Trap: Boulder trap, Chicken bomb and Spring trap refill every xx sec.


Some nice ideas.
I wouldn't power up defenses. Players may find it hard to win raids and just stop playing.
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Re: Power Up Events

Postby EvelKnievel » Mon Apr 08, 2019 2:02 pm

I really like the idea of power up events.
Great Idea!

I would prefer pitofdespair's suggestion although i would not repeat it too often. Maybe just once or twice a year.
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Re: Power Up Events

Postby pisus » Mon Apr 08, 2019 2:28 pm

Great to hear that!
I wouldn't mind if every week there will be a power up event, but after a while it will be boring again and repetitive, so I suppose every second or third week would be sufficient for more entertainment, that's why I previously talked about blitzes, those were only for a day and scheduled once per month. Having a whole week is certainly more interesting, but having it every week won't do any good in the long term.
I like the idea of combos, aerial/ground, fire/ice etc. to have the opportunity to have more minions/immortals at once, especially if the event will be scheduled occasionally, otherwise players will have to wait many months until they will have their favorite minion/immortal powered up.
Just my thoughts of course, anyway happy to contribute for what is possible :D
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